Apply AR Video Texture to Face Mesh

Hi all,

Is it possible to get the AR Video Texture and apply it to a face mesh using either using ARFoundation or ARKit?

I’m looking for functionality described in Apple’s SDK documentation under “Map Camera Video onto 3D Face Geometry”: Tracking and Visualizing Faces | Apple Developer Documentation

I’d like to map live video to the face mesh so the user’s face blocks (occludes) 3D models in the scene. For example, if a user is wearing a helmet and turns his/her head, the user’s face should appear in front of the far side of the helmet and block visibility to the far side of the helmet.

Thanks!

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Do you resolve this problem? I have the same question