Apply button in Inspector?

Hi all…
Is there any way I can access the Apply button on top right corner of the inspector using script ?

Note: Never Mind, I found a way to do it.

EditorApplication.ExecuteMenuItem("GameObject/Apply Changes To Prefab");

did the trick.

Omg, nice! I never knew you could do that!

You can also use the PrefabUtility class for example to manage prefabs