Apply (camera) image effects to selected parts of a scene

I am trying to get a ‘glow’ effect on emissive materials but ONLY want to effect these specific objects with the emissive material. I DON’T want the effect across my entire scene. Is this possible? Specifically I am using the ‘Bloom optimized’ script.

For a global image effect such as bloom you need to edit the bloom.cs to only render a material. You can try using a Zbuffer.