Hi, ALL!!!
I have a script that generates 8 objects (prefabs) and place them in 8 (of 12) random slots in the scene, in the way that the objects become the children of the slots. Further I need to apply changes to the children objects, but choosing randomly 1 object from the list of objects that are placed along a certain wall. I have a script to make it. But I don’t know why, instead of just 1 object that has to change, all the objects along the wall perform changes. Does someone have any idea where is a mistake here???
Thank you!
Code:
GameObject[] children = new GameObject[Wall1.Length];
int count = 0;
foreach (GameObject childSlot in Wall1) {
if (childSlot.transform.childCount > 0) {
Transform t = childSlot.GetComponentsInChildren<Transform> () [1];
children [count] = t.gameObject;
count++;
int changeFunction = UnityEngine.Random.Range (1, 7);
int randomObjectIndex = UnityEngine.Random.Range (0, count - 1);
Changes (changeFunction, children [randomObjectIndex]);
}
}