Hey All, I’m currently having an issue applying my generated material to my mesh. At the moment, whenever I try to apply a generated or imported Texture to my mesh, it always returns a color within the spectrum of the Texture. So for a noiseMap, it returns gray:
But for others, it returns whatever color is mostly prevalent there. Any ideas on how to fix this? If I apply either of these textures to a cube for example, they render correctly.