Right, say if I have a level with many objects/materials- any way to change the shader from the default one to my lightmap shader+texture on many objects in a single action? (instead of having to go through every shader during import)?
Maybe someone else will have a better idea, but I think it’s not possible. For whatever reason, mass editing of properties of objects is not possible.
This and the property rearranging thing are the few facepalm worthy aspects of the unity interface. I believe there is a request for this on the feedback page ( http://feedback.unity3d.com ), maybe you should vote it (or start a request if there isn’t one already)