How in the world do I apply the normal map to the model? Please help!
I think you need the pro edition to use shaders.
But wouldn’t you do that in your modelling app
I can apply it in Maya. Im talking about in Unity. I am using the pro version and have no idea how to apply them. Please help.
Select your model’s material in the Project view in Unity. At the top of the inspector will be a pop-up menu labelled “Shader”. You want to choose any of the “Bumped” shaders. Then drag and drop your normal map to the image well labelled “Bump Map”. If your bump map is black and white (a height map), select it and check the “Generate Bumpmap” in the inspector to have Unity import it as a normal map.
Also, shaders work the same in Indie as they do in Pro. The only features that aren’t available are real-time shadows and render-to-texture.
Of course you don’t; that would be far too restrictive.
Use one of the bumped shaders and drag the normal map onto the appropriate slot.
–Eric
I selected the model and applied the bumped diffuse shader. The drug the normal map to the slot where it says bumpmap… checked of generate bumpmap. Cant figure this out… Help!
sounds like you have it set up correctly.
Do you have a light source in the scene? Bump-mapping requires this to show the effect, if you use a pointlight make sure it is in near enough proximity.
Ok I feel dumb! I assumed that the scene light was per pixel lighting… Thanks!
never feel dumb, just enlightened (pardon the pun)
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