Hello.
I am doing one extension for Unity and i need to add buttons to Apply certain component to a prefab.
Is that possible through code? So if i have a cube with BoxCollider and MonoBehaviour and i change something on the MonoBehaviour i want to apply to the Prefab, only the changes made, to the MonoBehaviour and not on the BoxCollider…
There is: PrefabUtility.SetPropertyModifications, but that applies all Components, to the Prefab…
If there is no command for this, coud you please suggest some workaround…
thanks