Hey Guys,
I want to create a Sphere which behaves like a rigidbody with a Sphere Collider.
example:
function Update()
{
if(Input.GetButtonDown("Jump"))
{
var OBullet = GameObject.CreatePrimitive(PrimitiveType.Sphere); [COLOR="darkolivegreen"]//create a new Sphere[/COLOR]
OBullet.transform.position = transform.position; [COLOR="darkolivegreen"]//move that new Sphere to desired pos[/COLOR]
[COLOR="darkolivegreen"]//Here is where the trouble starts. How can i add a Rigidbody/Collider to my Sphere ?[/COLOR]
OBullet.rigidbody.AddRelativeForce (6000,0,0); [COLOR="darkolivegreen"]//Of course the Console would give out Errors.[/COLOR]
OBullet.rigidbody.useGravity = true;
}
}
thx for any Help !