Here’s the thing- I’ve got an AI prefab that has a lot of options exposed. There’s also a Patrol Path component that I’ve built, and it stores a list of points and actions that the AI should perform when it’s on patrol.
More than once, however- I have made a change to one AI, and then hit the ‘apply’ button so it propagates to the rest of the units I have in the scene. The problem with that is, since my list of patrol nodes is serialized, it also gets applied to the master prefab. Obviously this is not ideal
Does anybody know if there is a way to flag a script so that changes to it are not applied to a prefab? I’m assuming that there’s not… that would be way too convenient