Apply state to all elements of an Array?

Can I make a statement apply to all elements of an array? For example. I have an object with multiple colliders. In the right condition, I want the players colliders to ignore all of the colliders in my array, which can very in number. I tried this, but it doesn’t work. Is there an easy to make it work?

usingUnityEngine;
usingSystem.Collections;

publicclassPlatformOneWay : MonoBehaviour
{
publicPlayerLocoplayerLoco;
publicGameObjectplayer;
publicCollider2DplayerCirCollision;
publicCollider2DplayerBoxCollision;
publicbooloneWayCheck = false;
publicCollider2D[] platformColliders;

voidAwake()
 {
player = GameObject.FindGameObjectWithTag("Player");
playerLoco = player.GetComponent<PlayerLoco>();
playerCirCollision = player.GetComponent<CircleCollider2D>();
playerBoxCollision = player.GetComponent<BoxCollider2D>();
 }

voidUpdate()
 {
if(oneWayCheck)
 {
Physics2D.IgnoreCollision(platformColliders[], playerBoxCollision);
 
}

loop over the array and apply it to each implement of the array

Thank you, I should have thought of that. I hate when I ask something so simple. Thanks for your help!