Hi
I have done a search online and haven’t yet seen this one answered so any help would be greatly appreciated!
I have some imported 3D models that the player can place in the scene during the game. I was wondering if anyone knows an easy way to apply a shade / tint / slight colour to the whole object at run time? Specifically I want the object to be shaded red if the player is attempting to put the object in an invalid position. The model has many polys and several colours applied to different faces etc.
The only way I have been able to do this so far is by applying single pixel textures to my object instead of colours, then using the renderer.material.SetColor() function. This works but is not ideal since I quite like the colours / materials I have made in 3DSmax.
Any help would be greatly appreciated!