Hello,
I am TOTALLY new to Unity, so please bear with me. I am watching some tutorials and I am getting there (slowly).
I have some really nice tree textures http://cl.ly/image/0E0k1W0v1g2k and http://f.cl.ly/items/1o1K0W3V2e141s2B0W1J/4BETPAP0.TIF and http://cl.ly/2g0t2T0Z1j1X but I do not know how to apply these really nice images to a 3 dimensional object.
Can someone pleases tell me if this is even possible, and if so, how do I do it?
Drag the texture from your Hierarchy view onto the object in your Scene view. Unity automagically builds a material with your texture, which you can see in the Renderer component of the object.
You can use your modeling program’s “Unwrap” functions to “assign uv coordinates”, which is how you tell the texture how to apply itself.
Actual “Tree” objects that you paint on a terrain are actually a little different; I think you have to assign a specific ‘nature/soft occlusion’ (or something like that) shader.
Thanks for the response. I tried what you said and this is what I got. http://cl.ly/image/3o1k1U063Z2L the original texture is this http://cl.ly/image/0E0k1W0v1g2k
I want it to look like the second link. Possibly even use that image and make it 3D.
I do not know if that is possible, as the image already has light and shadow on it.