Applying a material to detail mesh

I’m currently trying to use the paint detail mesh tool in order to to apply clusters of grass to my landscape. What I’ve done is created a prefab that contains my mesh and its correct material. While I am able to spawn meshes doing this, for whatever reason the meshes themselves aren’t using the material I’ve designated in the prefab. Does anyone know how I would go about fixing this?

I have the exact same problem and not sure what im doing wrong :confused:

Let me know if you found a solution to this!

I was using a substance for the texture, exporting the texture fixed my issue…

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