Applying a texture to the moon in a skybox shader

so, I have this Skybox shader in hlsl which I’m editing on top of where I need to properly Wrap UV so I can Apply the texture to the moon properly… I have tried a few things but all seem to distort the texture… and I’m almost certain it’s because of the UV, and since I’m new to hlsl I have no idea what to do…
@andrew-lukasik

(sorry if it’s a lil messy I’m trying to figure out what’s going on… :))

the shader does everything I need except for the moon texture, I would love some help
Thanks.

Try this: https://answers.unity.com/questions/1945329/applying-a-texture-to-the-moon-in-a-skybox-shader.html · GitHub

screen space sun/moon shader preview