I am creating a rather simple game: I have a paddle on one side of the screen, dots fly at it a la Pong; that's all that really matters right here. My problem is this: I have a script attached to the prefab for the dots which has them identify the paddle's transform (as a variable), then detect their distance from it, and bounce back if they hit it. Now, when I try to apply the transform to the variable that's representative of it in the prefab, it simply won't take; it won't even drop into place then be rejected. The curious thing about this is that when I take the exact same prefab and place it into an object, it takes instantly, and while it is quickly rejected by the raw script material, it will be dropped in. I was wondering if anybody would tell me what I've been doing wrong, or just suggest some code that would instantly apply the transform to the prefab's offspring objects?
Some things that might help: I am using the free trial of Unity 3.0 pro I am running it on Mac OS X 10.4 I didn't use rigidbodies, as that would cause the dots to collide with each other
Thank you, Vince