Hello everyone.
Recently I decided to play around with Unity to see how it works. Right now, I was playing around with light to see if I can get some cool effects.
Everything was fine until I decided to check out what kind of effect would I get if I applied my normal map to Detail Albedo in material. The result looked pretty nice but it came with an interesting behavior - light was no longer applied uniformly on my sprite - there is a difference in how it applies to the top and bottom of my sprite.
Here is how it looks: https://puu.sh/uYUWs/a3ec668128.png
I think I don’t really understand this feature - I tried looking it up in google, but what I found did not make me understand its behavior. Can anyone explain?
Thanks.