Hello everybody!
I’m new to this forum and to Unity development, so sorry for the newbie question ![]()
I’m trying to make a billiard like game, starting from the beatiful “Roll-a-Ball” tutorial.
I have a sphere and a Rigidbody attached to it, and i can apply a force to it.
The force is applied at the center of the sphere, but in the real live one can apply a force at any point of the ball, permitting in this way to put a spin on it.
How can achieve this in Unity?
Thanks