Applying force not to the center

Hello everybody!
I’m new to this forum and to Unity development, so sorry for the newbie question :wink:

I’m trying to make a billiard like game, starting from the beatiful “Roll-a-Ball” tutorial.
I have a sphere and a Rigidbody attached to it, and i can apply a force to it.

The force is applied at the center of the sphere, but in the real live one can apply a force at any point of the ball, permitting in this way to put a spin on it.

How can achieve this in Unity?

Thanks

You use Rigidbody.AddForceAtPosition.

1 Like

thanks a lot, i missed this :sweat_smile: