Say I have a big hammer object and I have animated a swing that is meant to launch a rigidbody. Can I have it apply force to an object in that relative direction when the collider on the animation hits? Or perhaps there is a more effective logic to do this.
I don’t believe you can do it, but I’m sure any expert around will share a properly answer.
The only solution coming to my not-so-pro mind is to set an event in the end of the hammer animation. Said event could get the position and rotation of the player and apply it to a certain object (assuming you are doing for example a puzzle game). But if the case is something more agile like hack and slash combat or something I’m not sure I can help.
Hope I’ve been of some help!