Hello,
I have a character in my project that has a model with armature from blender. I am applying forces to a bone’s rigidbody, but its direction is wrong. It is because the armature is rotated at x -90 degrees.
The character is being imported wrong - when I try to move the bones in the scene, their position is incorrect. So for example if I move one bone forward, its y value increases.
How can I fix this?
Thanks,
Sean