Applying Forces to Ragdoll

Hello,

I have a character in my project that has a model with armature from blender. I am applying forces to a bone’s rigidbody, but its direction is wrong. It is because the armature is rotated at x -90 degrees.

The character is being imported wrong - when I try to move the bones in the scene, their position is incorrect. So for example if I move one bone forward, its y value increases.

How can I fix this?

Thanks,

Sean