Applying hair to a sphere

I am making experiments with the first tutorial (the sphere and the cubes) and I was wondering how can someone apply hair to the sphere making it hairy and less frictionless?

Is it possible?

Unity doesn’t do soft-body physics, so you cannot have hair supplying friction. As for adjusting the friction, you can set the physical properties of both the ball and the ground by applying physic materials to the colliders.

http://docs.unity3d.com/Documentation/Components/class-PhysicMaterial.html

And you can adjust either in the editor or dynamically at runtime both ‘drag’ and ‘angularDrag’ for your Rigidbody.

As for fur, you can fake it. There are fur/hair shaders for example. Do a Google search for “Unity3d fur” for a number of solutions including:

http://wiki.unity3d.com/index.php/Fur_(Unity3)