I modified the HandsProcessor.cs code that’s attached to the HandsVisualizer in the XR Rig in XRI 2.5.4 with the hope of applying smoothing to individual joints in the hand data using joint.SetPose(jointPose). Looks like the joint data is not updated, however. I can see in the original smoothing use-case that the root pose is smoothed, but when I even apply conspicuous poses like (Vector3.zero, Quaternion.identity) to any individiual joint, such as the proximal index, it behaves as though nothing has changed at all.
Curious if anyone else has encountered this or has some better way of filtering joint data…
I may do a repro project for the issue but wanted to get some initial feedback first in case I’m just missing something.