Hi there!
We are implementing some post process FX for our game, currently Bloom and D.O.F., but we have run into two problems:
The first one is that as the post process is applied to the entire screen it blurs out the ingame UI (Screenshots below), is there a way to tag the UI so it stays off the post processing?
The second problem is that we are using the starndard assets shaders for post processing and they don’t seem to work on PS4, is there any workaround for this?
Thank you in advance for any help that you can give us!
Have you posted this over on dev net? They can explain better why it wouldn’t be working on PS4 (standard effects should always work on PS4).
Try putting your UI (if unity UI) in screen space, not world space, so they’re rendered after the post (afaik) or move them to another camera. Moving them to another camera is done via layers and the camera depth parameter, and isn’t a performance hog.