Applying root motion to a non-bone based game object

I have a simple Game Object (just a box) and I want to move it from point A to B. I want to move it with a animation I created in Maya. When its finished, the box is supposed to stop at point B.

If I reapply the animation, I want the animation to start relative to Point B. So now, it would move from Point B to Point C.

right now, everything I try causes the box to snap back to point A and reanimate it to Point B. I thought root animation was supposed to take care of this. But I’m either clearly using it wrong or I am doing this the wrong way.

Does anyone have any experience with something like this?

Since its a simple object movement this can be accomplished in Unity without the animation from Maya and the root motion animation can be “baked” so it moves from A to B to C.

http://unity3d.com/learn/tutorials/modules/beginner/unity-5/root-motion-authoring

theANIMATOR2b, thanks for your response! that was exactly what I needed! I just wish I had seen that tutorial the day before. Everything I needed was covered in a nice 1 1/2 minute video. That would have been much better than the day I spent yesterday learning it the hard way.:frowning:

Your very welcome.
I bet you gained some helpful knowledge and experience you would not have gained by just watching the video. :slight_smile: