Hello!
I’m having some huge issues with applying root motion to a parent. A solution I found was to do something along these lines:
void OnAnimatorMove()
{
myparent.transform.position += animator.deltaPosition;
}
However, this deltaPosition is affected by the “snap” that happens after a animation has played. In other words, after the animation that involves root motion has completed, the character snaps back in place. Definitely not what I want.
Is there any way to avoid this?
Thanks
Josh