Hey,
i have a scene where there are different choices of images and currently it doesnt do anything as i have been working on retrieving these images via a json file, but thats for another day.
I want to be able to select an image, which i already have a scene manager code attached to, to move to the next scene and then on the next scene, apply the image that was selected as a material of a quad that is in the scene.
Im not sure if its worth mentioning, or matters, but the quad is a child of another object, but i presume that as long as i give the game object a specific name, it shouldnt be a problem.
The difficult part is that i am only a beginner in c# but i have a developer in my office, who is FLUENT, but doesnt use unity so, obviously, some things are slightly different.
If you can take this into account when responding to this message it would be much appreciated.
Cheers