Applying shaders to separate parts of a single object

Hey,

I’m trying to find out if it is possible to apply something like a typical toon shader to an object while still being able to apply a highlight shader to just a part of it.

In this case it is two separate objects that are most likely going to be combined (assuming that having them as sub-meshes will help with applying the highlight to only one of the sub-meshes)

Any help would be appreciated as I feel like I’m just missing some basic knowledge here.

Thanks

shaders are applied per material so you can do this by having multiple materials on your model

Thanks for the quick response,

So before the objects are combined they have separate materials.

Does this mean that to apply the overall toon shader you would have to apply it separately to each material?

This sounds similar to what I want to do.
In my case, my desired effect would be to apply a translucent or semi-transparent “layer” over an entire object, where the object in question already has multiple materials.
Am I going to have to modify every material on the object to get this effect, or is there a way to apply an additional material that covers the whole object?

Cheers!