I’m trying to find out if it is possible to apply something like a typical toon shader to an object while still being able to apply a highlight shader to just a part of it.
In this case it is two separate objects that are most likely going to be combined (assuming that having them as sub-meshes will help with applying the highlight to only one of the sub-meshes)
Any help would be appreciated as I feel like I’m just missing some basic knowledge here.
This sounds similar to what I want to do.
In my case, my desired effect would be to apply a translucent or semi-transparent “layer” over an entire object, where the object in question already has multiple materials.
Am I going to have to modify every material on the object to get this effect, or is there a way to apply an additional material that covers the whole object?