Applying Texture to Plane | spreading issue

As visible in the attached image, when I apply a grass or ground texture to a plane, it all spreads around and looks like it is being stretched to fill the whole floor…

I cannot seem to find any setting that would address this. Could someone please help me understand why this is caused and how I can fix it?

Did you try setting the wrap mode to repeat? Unity - Scripting API: TextureWrapMode

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Hi Sara,
Yes, I have set that mode to repeat in the texture itself.
This is one of the free samples in the Unity terrain assets.
Please see attached.
I cannot figure out why, upon applying, the textures is stretched and spread like this…