The textures that I’m applying to my objects don’t seem to be wrapping around the object as they were once before. Have I gone and accidentally changed something within any settings that I need to be aware of?
The textures that I’m applying to my objects don’t seem to be wrapping around the object as they were once before. Have I gone and accidentally changed something within any settings that I need to be aware of?
Maybe you changed the tiling/offset properties in the material? Or perhaps you changed how the model was UV-mapped in your modeling application? Those are the only two things I can think of off the top of my head…
I haven’t changed anything on my modelling software, at all. I unwrapped the objects, edited them in Photoshop and dropped them into Unity. I think I must have changed something in Unity as I’ve not messed around in any of the other programs.
I’ve had a play around with the settings on the right in the Inspector (when I click on the texture in the Project window), and still nothing. Anything look out of place to you?
Did you double-check the material properties too?
Are these the properties that you mean?
No the material properties on the material you created for the cube (materials don’t transport from outside)
especially did you ensure in your modelling application that its UV unwrapped etc, otherwise it won’t work
Okay, basically I’ve already used the materials beforehand and they worked perfectly fine. I’ve gone and done something to them within Unity (but I don’t know what) to change their appearance.
The material properties are the properties shown in the Inspector panel when you select the material in the Project panel. You initially posted a screen-shot of the texture properties; that texture has to be applied to a material, which in turn is applied to the model. So, check your model to see what material(s) it’s using, then check the materials to see if you’ve changed anything there. This is all inside Unity, since you said you haven’t made any edits to your assets outside Unity.
This is what you mean, right?
Sure, step one. Continue.
Sorry I haven’t gotten back to you, my internet has been down
There’s nothing that changes apart from the Material Element (From Default - Diffuse to P1SumoBlockBody) and the Mesh Collider is added. This is what you’re asking for, right?
I see no problem in the changes, I just don’t understand why the textures used to wrap around the objects, and now they don’t
See you FBXImporter settings. Check if “Swap UVs” is not turned on. And maybe see if you haven’t changed “Importt materials” setting.