Hi,
I have a freelook camera that is used for my third person controller.
I also have a “focus” virtual camera, that pops up onto the players shoulder only while the player locks onto a target. When the player stops focusing (releases trigger) the free look camera resumes.
I use a state driven camera to switch between the two.
The problem: I would like the freelook 3rd person camera to resume behind the character (in line with the focus cam) when the player is no longer focusing on a target (ie the character could rotate 180deg away while focusing on a target, then when they resume the free look camera the players view is facing the front of the character and it can be disorienting).
I’ve tried copying the .m_Xaxis.value from the focus camera and copying it to the Free look camera once it resumes control but without success. How can I do this from code? Thanks so much
