Ok, this may be an easy question, but can I apply a tileable texture to my imported mesh without UV unwrapping it. There is really no reason to unwrap it, as the texture should just be able to be generated to the mesh, right? Right now, I do this to my mesh and it is just a solid color, while the cube can have a material/texture on it. Thanks for the help!
Most shaders require UV’s. You can generate your own, see documentation for Mesh. Why needed? Think of just a simple plane. You’d think it would ‘auto tile’ once across the surface. Fair assumption(?) But in what orientation? Ambiguous. So UV’s will at least tell it which direction to stretch.