In my game #WarfrontDefenders I was thinking of including economy. Points will be earned mainly by killing your enemy. It can be spent on inventory. But I’m despising the idea of naming it ’ coins’ or ‘kills’. Looking for something appropriate for military or ww2.
Patriotism points
Freedom points
Something else also probably implemented by the USA military
Dog Tags (taken from enemies, like scalps, but less violent)
Your players can also have their economy be based on scavenging valuables from the people they kill / vehicles they destroy. In war, scrap metal and fuel is extremely valuable.
Need for scrap metal > level playing field in which people are already killing each other. If humanity can’t agree on peace, it can at least not pretend there’s any morality in having rules. Kill all the civilians and nuke the planet to oblivion or go home!
They should take those dog tags, put them all into a giant iron funnel and melt them into a POW cell and make solid metal soldiers! (like you do with aluminum & ant hills )
War is for species that don’t deserve to exist. Snicker.
in some ancient cultures, the archer was held as a low class person… he was a coward to kill from a distance, but it was a necessary component in a military organization
leaders would sometimes parley and duel … because honor was more important than living,
really, people are getting more barbarian
as written in “the art of war” - morality is #1 most important factor of warfare
Rank points sounded good. But the points are spent for inventory not for level up/ rank up. But I can imagine increase of ‘inventory/supply’ points when you kill an enemy would sound weird.
Although if you lose the round your points will get forfieted, but while playing it instant feedback on making a kill is an abosolute must.
Does anybody know how soldiers are/were rewarded for enemy kills?
I don’t know that getting supply points for killls is all that weird. Players expect some form of abstraction in games, and getting points is more convenient than scraping up bundles of loot dropped by a kill.
What sort of inventory does your player buy? If your player is primarily recovering / buying guns and ammo, you could say they are collecting munitions points.
No they are not looting. The kill points will get converted to economy. I guess I will settle for ‘rank point’ without going too overboard. Seems like everybody is out of ideas too.