This feature request mainly applies to the ‘QuickSearch’ tool in Unity.
One of the biggest time wasters when trying to find an asset is: getting the name right.
This comes in two forms:
-
I don’t remember the exact name of the asset.
Was it named “In-GameMenu”, “IngameMenu”, “MenuIngame”, “IngameOptionsMenu”?
-
I make a typo, either in the search query, or the asset is misnamed.
“Matchmaknig” instead of “Matchmaking”
In both cases, a human would totally be able to find the asset I’m looking for. I think the new Search function in Unity Editor should be able to do the same.
I’m not suggesting Google-level search. I think using a simple scoring system could go far in terms of improvements. I don’t know how much slower this would make the search. If it makes it too slow, as a user, I would be willing to wait a second or two for better results. I imagine it could also be possible to split the results in two sections:
- The normal results, found fast.
- The “Did you mean X?” results, that take longer to appear.