Apps built with 2018.1.0b4 crashes on start when deployed to HoloLens

With just black scene with a main camera and directional light, the built player always crashes on start.

Bug Report 995030

-Create a new project.
-Switch build platform to Windows Universal.
-Go to the player settings and enable XR and add the Windows Mixed Reality SDK
-Switch the scripting backend from IL2CPP to DotNet
-Build empty scene with just a main camera and directional light.
-Build and deploy to HoloLens and attach VS debugger.
-View and save output log.

[quote]
HLWM: Reading and writing a shared object on multiple threads simultaneously is not threadsafe!

(Filename: C:\buildslave\unity\build\Runtime/VR/HoloLens/HoloLensWorldManager.cpp Line: 116)
[/quote]

Hello

Can you file a bug with all of the information and repro steps please?

[quote=“Unity_Wesley”, post:2, topic: 690183]
Hello

Can you file a bug with all of the information and repro steps please?
[/quote]

See above.

Hey Stephen, this bug looks like it got addressed in Beta 5
https://unity3d.com/unity/beta/unity2018.1.0b5

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