Apps built with Unity 1.0.2 1.0.3 crash at default scr

Not sure exactly where the problem is but it would seem there is an issue with the unity default.png load verify routine since 1.0.2

After building with 1.0.2 we began receiving customer emails stating that apps would simply freeze or close at the default Unity loading screen. We’ve received 9 such customer complaints on apps built with 1.0.2 versus zero such emails for 1.0 1.0.1 builds.

The 1.0.2 builds changed nothing except the default screen which is now one of the horizontally oriented images provided by Unity. Although we’ve not seen this behavior in our tests on 1st 2nd gen iPods, It’s obviously happening frequently in the field.

Furthermore, Apple just rejected our latest update built with 1.0.3 for the same reason.

We’re testing with iPods running OS 2.2.1 3.0
Any ideas?

Hello,
please submit bug report and attach XCode project that you sent to Apple for approval.

I had a similar report from one of my ad hoc build users, saying that the Unity landscape PNG appeared for 10 or more seconds before continuing or crashing on his OS 3.0 iPhone. Other users with similar setups had no problem.

If the same build sometimes starts on device sometimes not then most likely this is not splash screen problem. We observed similar problem with projects that have very big first scene. SpringBoard was killing app which doesn’t start rendering in 30 sec. Solution was to make very small first scene that skips few frames with yield and starts to load real one.

I haven’t had this problem by itself, but I HAVE had it whenever I try to run it from Xcode with the debugger. It just hangs at the splash and never gets past it. I have to terminate the debugger which throws me back to the home screen on the device. However, I can run the app by itself just fine by manually launching it from its icon.

The last thing in Xcode console is:

-> applicationDidFinishLaunching()

Brady,
in such cases please submit bug report with your project attached to it.

Sorry for the resurrection of an old thread.

I’m also encountering the splash screen freeze issue when my project is run using the Xcode debugger. I’m just wondering if this bug has been fixed and/or if you would like me to submit a bug report with my project attached?

Cheers.

Hello,
please check your XCode Debugger console for messages. If there are any of them then try to search forums and if this doesn’t help, please submit bug report.