Appstore download size problem

Hey, have you guys faced any problem with the Appstore download size problem? because I prefer existing users not to download the full size (400+MB) every time the app updates. There’s some way can be done on Android using OBB main and patch. But is there any similar way on iOS?

things I’ve tried:-

  • add only one file in streaming assets folder then update via Test Flight
  • change one file size in streaming assets folder then update via Test Flight

Here you go:

https://blogs.unity3d.com/2015/11/26/mastering-on-demand-resources-for-apple-platforms/