I just had a quick look at the AppStore and i found a few interesting apps:
o Kaptain Brawe (oldskool point&click adventure, €11)
o SketchBookExpress (free)
o Pixelmator (€24, including v2.x updates)
I just had a quick look at the AppStore and i found a few interesting apps:
o Kaptain Brawe (oldskool point&click adventure, €11)
o SketchBookExpress (free)
o Pixelmator (€24, including v2.x updates)
I think the App Store will be a big success, it’s just too easy to resist and i’m sure you’ll be flooded by many low priced nice games after some time.
What i dislike is that it’s completely contraproductive for crossreleases. If they would work together with other platforms, then this would be even better. I could imagine buying major stuff on other platforms/shops and buying little OSX only apps or small, cheap games there. Although i still prefer buying apps from the developer’s site directly but for dunno about <=€10 games it seems to be okay. At least that’s the way i feel right now, after doing some shopping there.
Wow, it really seems to pay out for Pixelmator already, they are moving fully to the App Store.
Okay, i finished Kaptain Brawe and whilst it wasn’t perfect it was an enjoyful adventure with a different spin.
What’s really great about these days is that gamedevtools (btw they used Visionaire which according to their website supports Win, OSX, iOS and Android) as well as all the digital distribution channels offer developers so many possibilities. I guess a few years ago this game wouldn’t have had a chance due to the limited shelf space.
If you’re interested in oldskool point&click adventures, you should give it a try and if you’re on a Mac be sure to buy it from the App Store because it sells for €11 instead of €20.
updated Only the prototype was done in Visionaire, for the final product they switched to their own engine CAGE.
Hey adventurer, nothing from the App Store this time but a great indie adventure for adults in a clay look:
The Dream Machine (Win/OSX/Linux, Flash in Browser online, €14)