APV Lighting

Trying to convert a project to use Adaptive Probe Volumes

Using Lightmaps I’m getting the following result…

However when I set the Mesh Renderer to use Light Probes instead of Lightmaps

Here it is with the geometry, and light probe visualizer – it looks like the banding imitates the geometry.

Any idea what I’m doing wrong?

I think the issues is caused by probes inside of your geometry that are still contributing to GI. Check to make sure you have Dilation enabled under the APV panel in lighting.

I’ve tried different values, doesn’t seem to make a whole lot of difference.

The only lighting in the scene currently is a Gradient for Environment Lighting – I’ve disable all other lights. It doesn’t make sense that the corner would be lit.

OK, I think I figured it out.

I had “Shadows Only” geometry that I was using in Unity 2022. Looks the probes around the geometry was very lit, and those were the probes that were being sampled in those lit areas.

I used Debug Probe Sampling to figure out what was going on.

I’ll likely have to move them only another Render Layer, and setup Layer Masks to get the lighting we need.