APV volume does not store ambient occlusion data

Yo,

I have an APV in my scene coupled with baked indirect lighting, I am using baked AO with a max ray distance of 10. In the occluded areas you can see how to APV is not storing occlusion data, as a result dynamic objects stick out. How do I fix this?

Thanks

APV can store sky occlusion, which is similar to AO but taking into account bounces Update light from the sky at runtime with sky occlusion | High Definition RP | 17.0.3

APV can also store baked direct occlusion if you set the Mixed Lighting mode to Shadowmask.

Perhaps one of these two could work for your use case? If not, feel free to submit a feature request https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/561-didn-t-find-what-you-were-looking-for