I am currently working on a game and have gotten stuck trying to do a “rail” or “spline”. what i want to do is take a cylinder and grab the x and y values based on a given z value in c#, any help?
by spine did you mean spline? unity users have provided several pre-made spline generation solutions:
http://forum.unity3d.com/viewtopic.php?t=32678
http://forum.unity3d.com/viewtopic.php?p=85644#85644
http://www.unifycommunity.com/wiki/index.php?title=Spline_Controller
i’m not sure what you mean by the second sentence.
thanks! yeah i meant spline, mistyped… that solves my problems.