AR Build Question: Unity & TouchDesigner combined build?

Hi,

I’ve to produce a Unity build with basic interactive AR functionality. I’m relatively new Unity

Has anybody here experience using TouchDesigner in conjunction with Unity? Are there any options for a build that would combine functionality from both applications?

My idea is to send dynamic motion-based textures from TouchDesigner to Unity via Syphon, and use Unity and ARKit to render these in the environment with AR.

Is this even a possibility to combine the functionalities I want to use from these applications into a standalone build?

My apologies if this seems a naive question.

I have managed to exchange textures from Unity to TD and vice versa as per this tutorial (I used Syphon instead of Spout)

TIA

Bumping this