I have the problem when I successfully do image tracking on one station in my game then on the next station I wan’t to change the camera direction. But when I set arCameraManager.requestedFacingDirection = CameraFacingDirection.User; Then my app crashes. When there is no successful image tracking then i works fine.
AR Core - Successfull image tracking leads to crash on requestedFacingDirection = CameraFacingDirect
Hello @LeoMH ,
I tested your experience with our BasicImageTracking sample that is available publicly, and I was not able to reproduce your crash using a Samsung Galaxy S21. I wanted to ask you and see you could reproduce this crash in the way that I was testing:
- Get the AR Foundation samples (linked to above) to build and run on your Android device using the AR Core as your XR Plugin provider.
- Modify the sample to have the ARCameraManager.requestedFacingDirection switch to CameraFacingDirection.User after an image recognized by the sample (for example: Assets/Scenes/ImageTracking/Images/one.png) is tracking in the sample.
- See if the app crashes for you.
If you can reproduce this crash successfully, then the next best course of action would be to file this as a bug using the bug reporting facility that is available (as mentioned in the FAQ): Unity QA: Building quality with passion
Mike has it. You might want to attach a debugger to your project to confirm what is causing the crash, as it looks to us like there is some third-party code in your project that is causing this. Unity - Manual: Debug C# code in Unity