Ar fondation object don't follow image target

Hi guys
I’ve a problem with AR fondation, my gameobject don’t follow the target when move it, is static after the place position.

This is script:

public class ImageRecognictionExample : MonoBehaviour
{

    private ARTrackedImageManager _aRTrackedImageManager;

    // Start is called before the first frame update
    private void Awake()
    {
        _aRTrackedImageManager = GetComponent<ARTrackedImageManager>();

    }

    private void OnEnable()
    {
        _aRTrackedImageManager.trackedImagesChanged += OnImageChanged;
    }

    private void OnDisable()
    {
        _aRTrackedImageManager.trackedImagesChanged -= OnImageChanged;
    }

    public void OnImageChanged(ARTrackedImagesChangedEventArgs args)
    {
        foreach (var trackedImage in args.added)
        {
            Debug.Log(trackedImage.name);
        }
    }

@mustang4484 what you have there should work. I even tested your code myself on Android.
I have 2 suggestions:

  • Are you using the latest AR Foundation (3)?
  • In your AR Session Origin, set your Max Number Of Moving Images to something higher than zero.

Otherwise, not sure why this doesn’t work for you

Ar fondation version 2.1.4
Max Number of moving image 2

I’ve try to display a target on my lapton screen, and moving drag the window with image.