Hi guys
I’ve a problem with AR fondation, my gameobject don’t follow the target when move it, is static after the place position.
This is script:
public class ImageRecognictionExample : MonoBehaviour
{
private ARTrackedImageManager _aRTrackedImageManager;
// Start is called before the first frame update
private void Awake()
{
_aRTrackedImageManager = GetComponent<ARTrackedImageManager>();
}
private void OnEnable()
{
_aRTrackedImageManager.trackedImagesChanged += OnImageChanged;
}
private void OnDisable()
{
_aRTrackedImageManager.trackedImagesChanged -= OnImageChanged;
}
public void OnImageChanged(ARTrackedImagesChangedEventArgs args)
{
foreach (var trackedImage in args.added)
{
Debug.Log(trackedImage.name);
}
}