AR for WebGL ✅ with Unity! ⭐

There is a challenge about the possibility of publishing AR applications via :star: WebGL. Currently, the Unity AR Foundation, ARKit, and ARCore do not support such an option, but there are another solutions.

I also try to support the updated list of assets in > my WebGL Tutorial <

Universal AR (UAR) SDK by Zappar Limited

This Unity Asset provides Image Tracking, Face Tracking, and Plane Tracking for WebGL :star:, iOS, and Android. Moreover, you can use multiple tracking types simultaneously in a single project.

So, let’s develop AR apps under WebGL!

There is also a part-functional analogue without subscription and with Image Tracking only:

Augmented Reality WebGL — Image Tracking WebAR

Create augmented reality experiences for the web browser using this plugin. Anchor your game objects to the floor or any surface with exceptional 6DOF tracking. Supports all major mobile browsers.

Imagine WebAR - World Tracker - WebGL - Plane Detection

Video Tutorial about Building and Testing Mobile WebGL Games and Apps made with Unity using a Local Web Server (which is hosted on your Desktop computer).

> Complete Article with all Links and Commands <

So, using a Wi-Fi network, you can connect to the Local Web Server from a Mobile Device and Test the App as fast as possible without uploading a new build every time to a Web Hosting Service.

Tested Asset in this Video: Sensor Camera

Nice thread Makaka. I’ll leave a link to my new Augmented Reality WebGL -‎‎‏ Face Tracking Virtual Try On here as well.

1 Like