AR Foundation 6 - Unity 6 - iOS - Multithreading Rendering Yes or No?

Hi

In AR Foundation 5 and Unity 2021.3, I had to disable Multithreading for things to build and run as expected in iOS. Is this still the case with the latest iterations, or can we now use MultiThreading?

Based on the bug reports I’ve seen, multithreaded rendering is more stable now. Even in AR Foundation 5, we’ve recently backported a bugfix that I believe fixes multithreaded rendering issues for all use cases except occlusion: Changelog | Apple ARKit XR Plugin | 5.1.5

We have a bugfix for occlusion + multithreaded rendering rolling out right now.

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