AR Foundation app (Android / IOS) stops working after a second build.

Hi, ive encountered a very strange issue, where my ar app works but only once. It stops working after doing a 2nd build (doesnt begin the ar session, no camera feed, no plane tracking)

im a bit lost as to why this is happening. Between builds, no code is changed, the only other thing that probably happens is a change in build target (android to ios and back).

Im using
Unity 2019.4.26f1
ARFoundation 4.1.7
ARCore 4.1.7
ARKit 4.1.7

Any help is appreciated.

Hey there! Please file a bug report, and our QA team will have a look. :slight_smile:

Hi! I don’t know if you solved it, but somehow I solved mine by deleting the previous build first in the build folder before building it again. Hope it helps