AR Foundation Destroy Prefab when Image Tracking lost?

So i have a project where i am using ar foundation. The user can scan multiple images and certain 3d models spawn. Now if the image tracking is lost the prefabs float in space. I would like to have the objects destroyed when the tracking is lost and then spawn again when the tracking is found again. Can anyone help me out with this?

using System;
using System.Collections.Generic;
using Unity.Jobs;
using UnityEngine.Serialization;
using UnityEngine.XR.ARSubsystems;

namespace UnityEngine.XR.ARFoundation
{
    /// <summary>
    /// A manager for <see cref="ARTrackedImage"/>s. Uses the <c>XRImageTrackingSubsystem</c>
    /// to recognize and track 2D images in the physical environment.
    /// </summary>
    [DefaultExecutionOrder(ARUpdateOrder.k_TrackedImageManager)]
    [RequireComponent(typeof(ARSessionOrigin))]
    [HelpURL(HelpUrls.ApiWithNamespace + nameof(ARTrackedImageManager) + ".html")]
    public sealed class ARTrackedImageManager : ARTrackableManager<
        XRImageTrackingSubsystem,
        XRImageTrackingSubsystemDescriptor,
        XRImageTrackingSubsystem.Provider,
        XRTrackedImage,
        ARTrackedImage>
    {
        [SerializeField]
        [FormerlySerializedAs("m_ReferenceLibrary")]
        [Tooltip("The library of images which will be detected and/or tracked in the physical environment.")]
        XRReferenceImageLibrary m_SerializedLibrary;

        /// <summary>
        /// Get or set the reference image library (that is, the set of images to search for in the physical environment).
        /// </summary>
        /// <remarks>
        /// An <c>IReferenceImageLibrary</c> can be either an <c>XRReferenceImageLibrary</c>
        /// or a <c>RuntimeReferenceImageLibrary</c>. <c>XRReferenceImageLibrary</c>s can only be
        /// constructed in the Editor and are immutable at runtime. A <c>RuntimeReferenceImageLibrary</c>
        /// is the runtime representation of a <c>XRReferenceImageLibrary</c> and can be mutable
        /// at runtime (see <c>MutableRuntimeReferenceImageLibrary</c>).
        /// </remarks>
        /// <exception cref="System.InvalidOperationException">Thrown if the <see cref="referenceLibrary"/> is set to <c>null</c> while image tracking is enabled.</exception>
        public IReferenceImageLibrary referenceLibrary
        {
            get
            {
                if (subsystem != null)
                {
                    return subsystem.imageLibrary;
                }
                else
                {
                    return m_SerializedLibrary;
                }
            }

            set
            {
                if (value == null && subsystem != null && subsystem.running)
                    throw new InvalidOperationException("Cannot set a null reference library while image tracking is enabled.");

                if (value is XRReferenceImageLibrary serializedLibrary)
                {
                    m_SerializedLibrary = serializedLibrary;
                    if (subsystem != null)
                        subsystem.imageLibrary = subsystem.CreateRuntimeLibrary(serializedLibrary);
                }
                else if (value is RuntimeReferenceImageLibrary runtimeLibrary)
                {
                    m_SerializedLibrary = null;
                    EnsureSubsystemInstanceSet();

                    if (subsystem != null)
                        subsystem.imageLibrary = runtimeLibrary;
                }

                if (subsystem != null)
                    UpdateReferenceImages(subsystem.imageLibrary);
            }
        }

        /// <summary>
        /// Creates a <c>UnityEngine.XR.ARSubsystems.RuntimeReferenceImageLibrary</c> from an existing
        /// <c>UnityEngine.XR.ARSubsystems.XRReferenceImageLibrary</c>
        /// or an empty library if <paramref name="serializedLibrary"/> is <c>null</c>.
        /// Use this to construct reference image libraries at runtime. If the library is of type
        /// <c>MutableRuntimeReferenceImageLibrary</c>, it is modifiable at runtime.
        /// </summary>
        /// <param name="serializedLibrary">An existing <c>XRReferenceImageLibrary</c>, or <c>null</c> to create an empty mutable image library.</param>
        /// <returns>A new <c>RuntimeReferenceImageLibrary</c> representing the deserialized version of <paramref name="serializedLibrary"/> or an empty library if <paramref name="serializedLibrary"/> is <c>null</c>.</returns>
        /// <exception cref="System.NotSupportedException">Thrown if there is no subsystem. This usually means image tracking is not supported.</exception>
        public RuntimeReferenceImageLibrary CreateRuntimeLibrary(XRReferenceImageLibrary serializedLibrary = null)
        {
            EnsureSubsystemInstanceSet();

            if (subsystem == null)
                throw new NotSupportedException("No image tracking subsystem found. This usually means image tracking is not supported.");

            return subsystem.CreateRuntimeLibrary(serializedLibrary);
        }

        [SerializeField]
        [Tooltip("The maximum number of moving images to track in realtime. Not all implementations support this feature.")]
        int m_MaxNumberOfMovingImages;

        /// <summary>
        /// The maximum number of moving images to track in real time.
        /// This property is obsolete.
        /// Use <see cref="requestedMaxNumberOfMovingImages"/>
        /// or  <see cref="currentMaxNumberOfMovingImages"/> instead.
        /// </summary>
        [Obsolete("Use requestedMaxNumberOfMovingImages or currentMaxNumberOfMovingImages instead. (2020-01-16)")]
        public int maxNumberOfMovingImages
        {
            get => m_MaxNumberOfMovingImages;
            set => requestedMaxNumberOfMovingImages = value;
        }

        bool supportsMovingImages => descriptor?.supportsMovingImages == true;

        /// <summary>
        /// The requested maximum number of moving images to track in real time. Support can vary between devices and providers. Check
        /// for support at runtime with <see cref="SubsystemLifecycleManager{TSubsystem,TSubsystemDescriptor,TProvider}.descriptor"/>'s
        /// `supportsMovingImages` property.
        /// </summary>
        public int requestedMaxNumberOfMovingImages
        {
            get => supportsMovingImages ? subsystem.requestedMaxNumberOfMovingImages : m_MaxNumberOfMovingImages;
            set
            {
                m_MaxNumberOfMovingImages = value;
                 if (enabled && (descriptor?.supportsMovingImages == true))
                {
                    subsystem.requestedMaxNumberOfMovingImages = value;
                }
            }
        }

        /// <summary>
        /// Get the maximum number of moving images to track in real time that is currently in use by the subsystem.
        /// </summary>
        public int currentMaxNumberOfMovingImages => supportsMovingImages ? subsystem.currentMaxNumberOfMovingImages : 0;

        [SerializeField]
        [Tooltip("If not null, instantiates this prefab for each detected image.")]
        GameObject m_TrackedImagePrefab;

        /// <summary>
        /// If not null, instantiates this Prefab for each detected image.
        /// </summary>
        /// <remarks>
        /// The purpose of this property is to extend the functionality of <see cref="ARTrackedImage"/>s.
        /// It is not the recommended way to instantiate content associated with an <see cref="ARTrackedImage"/>.
        /// See [Tracked Image Prefab](xref:arfoundation-tracked-image-manager#tracked-image-prefab) for more details.
        /// </remarks>
        public GameObject trackedImagePrefab
        {
            get => m_TrackedImagePrefab;
            set => m_TrackedImagePrefab = value;
        }

        /// <summary>
        /// Get the Prefab that will be instantiated for each <see cref="ARTrackedImage"/>.
        /// </summary>
        /// <returns>The Prefab that will be instantiated for each <see cref="ARTrackedImage"/>.</returns>
        protected override GameObject GetPrefab() => m_TrackedImagePrefab;

        /// <summary>
        /// Invoked once per frame with information about the <see cref="ARTrackedImage"/>s that have changed (that is, been added, updated, or removed).
        /// This happens just before <see cref="ARTrackedImage"/>s are destroyed, so you can set <c>ARTrackedImage.destroyOnRemoval</c> to <c>false</c>
        /// from this event to suppress this behavior.
        /// </summary>
        public event Action<ARTrackedImagesChangedEventArgs> trackedImagesChanged;

        /// <summary>
        /// The name to be used for the <c>GameObject</c> whenever a new image is detected.
        /// </summary>
        protected override string gameObjectName => nameof(ARTrackedImage);

        /// <summary>
        /// Sets the image library on the subsystem before Start() is called on the <c>XRImageTrackingSubsystem</c>.
        /// </summary>
        protected override void OnBeforeStart()
        {
            if (subsystem.imageLibrary == null && m_SerializedLibrary != null)
            {
                subsystem.imageLibrary = subsystem.CreateRuntimeLibrary(m_SerializedLibrary);
                m_SerializedLibrary = null;
            }

            UpdateReferenceImages(subsystem.imageLibrary);
            if (supportsMovingImages)
            {
                subsystem.requestedMaxNumberOfMovingImages = m_MaxNumberOfMovingImages;
            }

            enabled = (subsystem.imageLibrary != null);
#if DEVELOPMENT_BUILD
            if (subsystem.imageLibrary == null)
            {
                Debug.LogWarning($"{nameof(ARTrackedImageManager)} '{name}' was enabled but no reference image library is specified. To enable, set a valid reference image library and then re-enable this component.");
            }
#endif
        }

        bool FindReferenceImage(Guid guid, out XRReferenceImage referenceImage)
        {
            if (m_ReferenceImages.TryGetValue(guid, out referenceImage))
                return true;

            // If we are using a mutable library, then it's possible an image
            // has been added that we don't yet know about, so search the library.
            if (referenceLibrary is MutableRuntimeReferenceImageLibrary mutableLibrary)
            {
                foreach (var candidateImage in mutableLibrary)
                {
                    if (candidateImage.guid.Equals(guid))
                    {
                        referenceImage = candidateImage;
                        m_ReferenceImages.Add(referenceImage.guid, referenceImage);
                        return true;
                    }
                }
            }

            return false;
        }

        /// <summary>
        /// Invoked just after updating each <see cref="ARTrackedImage"/>. Used to update the <see cref="ARTrackedImage.referenceImage"/>.
        /// </summary>
        /// <param name="image">The tracked image being updated.</param>
        /// <param name="sessionRelativeData">New data associated with the tracked image. Spatial data is
        /// relative to the <see cref="ARSessionOrigin"/>.</param>
        protected override void OnAfterSetSessionRelativeData(
            ARTrackedImage image,
            XRTrackedImage sessionRelativeData)
        {
            if (FindReferenceImage(sessionRelativeData.sourceImageId, out XRReferenceImage referenceImage))
            {
                image.referenceImage = referenceImage;
            }
#if DEVELOPMENT_BUILD
            else
            {
                Debug.LogError($"Could not find reference image with guid {sessionRelativeData.sourceImageId}");
            }
#endif
        }

        /// <summary>
        /// Invokes the <see cref="trackedImagesChanged"/> event.
        /// </summary>
        /// <param name="added">A list of images added this frame.</param>
        /// <param name="updated">A list of images updated this frame.</param>
        /// <param name="removed">A list of images removed this frame.</param>
        protected override void OnTrackablesChanged(
            List<ARTrackedImage> added,
            List<ARTrackedImage> updated,
            List<ARTrackedImage> removed)
        {
            if (trackedImagesChanged != null)
            {
                using (new ScopedProfiler("OnTrackedImagesChanged"))
                trackedImagesChanged(
                    new ARTrackedImagesChangedEventArgs(
                        added,
                        updated,
                        removed));
            }
        }

        void UpdateReferenceImages(RuntimeReferenceImageLibrary library)
        {
            if (library == null)
                return;

            int count = library.count;
            for (int i = 0; i < count; ++i)
            {
                var referenceImage = library[i];
                m_ReferenceImages[referenceImage.guid] = referenceImage;
            }
        }

        Dictionary<Guid, XRReferenceImage> m_ReferenceImages = new Dictionary<Guid, XRReferenceImage>();
    }
}

This is the ARTrackedImageManger script. I just don’t know what to add or change to have the object be destroyed. Or should I not destroy the object at all?

Sounds like a bug, can you report one so we can look into it? Unity QA: Building quality with passion

You don’t need to modify ARTrackedImageManager. If you want to hide your content when tracking is lost, subscribe to the trackedImagesChanged event and read the image’s tracking state: AR Tracked Image Manager component | AR Foundation | 5.0.7