AR Foundation errors

Hey all

I keep getting these errors whenever I load AR Foundation/ARKit now on my Macbook. Would anybody be able to explain what is happening or point me in the right direction so I could resolve myself please?
I’ve selected AR Kit as the loader in the XR project settings but it doesn’t change anything. Where do I find the active Subsystems?

Hopefully, someone’s able to help!
errors below:

No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARSession:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@4.2.1/Runtime/AR/ARSession.cs:341)
No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager3<UnityEngine.XR.ARSubsystems.XRCameraSubsystem, UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRCameraSubsystem/Provider>:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@4.2.1/Runtime/AR/SubsystemLifecycleManager.cs:68) No active UnityEngine.XR.ARSubsystems.XRPlaneSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings. UnityEngine.XR.ARFoundation.ARPlaneManager:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@4.2.1/Runtime/AR/ARPlaneManager.cs:286) No active UnityEngine.XR.ARSubsystems.XRRaycastSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings. UnityEngine.XR.ARFoundation.ARTrackableManager5<UnityEngine.XR.ARSubsystems.XRRaycastSubsystem, UnityEngine.XR.ARSubsystems.XRRaycastSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRRaycastSubsystem/Provider, UnityEngine.XR.ARSubsystems.XRRaycast, UnityEngine.XR.ARFoundation.ARRaycast>:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@4.2.1/Runtime/AR/ARTrackableManager.cs:95)
No active UnityEngine.XR.ARSubsystems.XRAnchorSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARTrackableManager`5<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem/Provider, UnityEngine.XR.ARSubsystems.XRAnchor, UnityEngine.XR.ARFoundation.ARAnchor>:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@4.2.1/Runtime/AR/ARTrackableManager.cs:95)
No active UnityEngine.XR.XRInputSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARInputManager:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@4.2.1/Runtime/AR/ARInputManager.cs:24)

Dear team,
I am dealing with an incomprehensible problem.
I use AR Foundation GitHub - Unity-Technologies/arfoundation-samples: Example content for Unity projects based on AR Foundation and ARCore in unity( both 2020 and 2021), my ar app works perfectly on deployment/preview on my samsung galaxy note 10 plus. So I uploaded thye bundle (signed keystore) into google play store. The paradox is that when i download and launch it from google play store won’t work. it doesn’t launch the AR camera or else (i get black screen). I have no idea what it can be, because it works on my device. Thanks in advance for any tips and suggestions.
Very best, Chiara

Hi @VVJKVK ,

AR Foundation does not support running in the Editor at this time. If you are experiencing this issue on device, please file a bug.

Not out of the box, but with the AR Foundation Remote plugin it does :slight_smile: