Hi there! I’m relatively new to AR Foundation, so please let me know if this question requires any additional information/context.
I’m trying to build an AR Foundation/AR Core app where an object (a 3D GameObject) has to navigate between some obstacles. I’m using AR Foundation and have already achieved this: if the 3D GameObject which we consider the main character collides with any of the other 3D objects, a collision is detected.
My question is, I want to extend this so that if my main character collides with the real world environments objects (walls, chairs, tables… already present in the room), the collision should be detected.
I was just hoping to gain an understanding about which direction to go looking for something like this. I did some research and came up with the “Spatial Mapping Collider” however that seems to be for HoloLens and not AR Foundation stuff. Again, not really expecting a solution, but a nod in the right direction from people more advanced from me would be greatly appreciated