Hi guys,
I have a basic scene with two image targets.
On standard render pipeline the images are tracked smoothly and the transforms of the objects are updated smoothly.
However when I am doing the same thing in URP the transforms of the objects are laggy and very harsh.
The only thing that has been done from a fresh project is to setup a new forward renderer and add the new ar background render feature.
Any ideas?
ARF 4.1.9
ARKit XR 4.1.9