AR Foundation Laggy Image Tracking

Hi guys,

I have a basic scene with two image targets.
On standard render pipeline the images are tracked smoothly and the transforms of the objects are updated smoothly.

However when I am doing the same thing in URP the transforms of the objects are laggy and very harsh.

The only thing that has been done from a fresh project is to setup a new forward renderer and add the new ar background render feature.

Any ideas?

ARF 4.1.9
ARKit XR 4.1.9

Never mind…

Note to self, increase Max Number of Moving Targets from 0 to something positive… :wink:

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